Auril the Frostmaiden (Front)
- Goal: To rule over a frozen isolated wasteland in the North. Separated and isolated from the other gods after being banished. She must use the everlasting rime to entrap the ancient god immortal Thruun and his servants.
- Grim Portents
- The Reghed tribes war with one another.
- Awakened animals wage war on humanoids.
- The Children of Auril conduct sacrifices in Ten Towns.
- As night continues, the land gets colder and colder.
- She regulates the endless night each night. Too fast and she would die.
Act 1: Ten Towns (Chapter 1)
- Begin in Bryn Shander
- The characters help the people of Ten Towns survive the endless night.
- The characters dismantle the Children of Auril.
- Characters must learn of Druegar threat.
2nd Quest |
Lvl up to 3 |
Cold Blooded Killer |
Lvl up to 4 |
5th Quest |
Lvl up to 5 |
Potential quests:
A Beautiful Mine - Termalaine
The White Moose - Lonelywood
- The Mead Must Flow - Good Mead
- Toil and Trouble - East Haven
The Unseen - Caer-Konig
Act 2: Sunblight (Chapter 2, 3 & 4)
2 - 3 Quests or Major feat |
Lvl up to 6 |
Defeat Xardorox & Dragon |
Lvl up to 7 |
Act 3: Ending the Endless Night
- The characters use Angajuk’s bell to travel to Grimscalle to acquire the Codicil of White.
- The characters enter Ythrin using the Summer Star.
- The characters seal the sarcophagus of Thruun feeding the Mythalar and fueling the Endless night.
- The characters activate the Netherese obelisk
Discover Grimskalle |
Lvl up to 8 |
Discover Ythryn |
Lvl up to 9 |
Discover all Tower Keys |
Lvl up to 10 |
Defeat Thruun |
Lvl up to 11 |

Session 36 - Sunday, February 10th